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Ayotunde Norman-Williams
Technical Game Designer

Game Design Projects

Below is a selection of projects I have developed as professional, personal, university and game jam projects. In all cases, I was responsible for game design, as well as other aspects including programming, art and animation where applicable. Click on each image to learn more.

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  • Technical Designer at IO Interactive, 2024 - Present

  • Working on narrative moments in levels, and interactable objects

  • Proprietary engine - visual scripting

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  • Associate Technical Designer at Playground Games, 2023 - 2024

  • On the Gameplay Design team, working on combat and encounter design

  • Proprietary engine - visual scripting, C++, AI Behaviour Trees

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  • Game Design Intern at NaturalMotion Games, 2021 - 2022

  • Ownership of multiple features

  • Created one pagers, design documentation, concept sketches

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  • Solo project - 3D speed-focused, parkour platformer

  • Built in Unreal Engine 5 and Blueprints

  • Features extensive game feel and animation work

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  • Superhero sandbox prototype with growing, shrinking and destruction

  • Built in Unreal Engine 5 and Blueprints

  • Made in 96 hours with a team of 6

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WAFFLE

  • University Dissertation Project

  • 8-player locally networked asymmetrical multiplayer party game

  • Built in Unity

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  • 2D sports game for Playdate

  • Built as a way to learn Lua and Playdate console development

  • Features functioning AI and various movement abilities

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  • VR game prototype built in Unity 

  • Designed and produced within 10 days in Antwerp, Belgium

  • Player controls a tiny mouse exploring a human-sized hotel

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