Ayotunde Norman-Williams
Technical Game Designer
-
Technical Designer at IO Interactive, 2024 - Present
-
Working on narrative moments in levels, and interactable objects
-
Proprietary engine - visual scripting
-
Associate Technical Designer at Playground Games, 2023 - 2024
-
On the Gameplay Design team, working on combat and encounter design
-
Proprietary engine - visual scripting, C++, AI Behaviour Trees
-
Game Design Intern at NaturalMotion Games, 2021 - 2022
-
Ownership of multiple features
-
Created one pagers, design documentation, concept sketches
-
Solo project - 3D speed-focused, parkour platformer
-
Built in Unreal Engine 5 and Blueprints
-
Features extensive game feel and animation work
-
Superhero sandbox prototype with growing, shrinking and destruction
-
Built in Unreal Engine 5 and Blueprints
-
Made in 96 hours with a team of 6
-
2D sports game for Playdate
-
Built as a way to learn Lua and Playdate console development
-
Features functioning AI and various movement abilities
-
VR game prototype built in Unity
-
Designed and produced within 10 days in Antwerp, Belgium
-
Player controls a tiny mouse exploring a human-sized hotel







