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Fable - Playground Games
From December 2023 - November 2024, I was an Associate Technical Designer at Playground Games, working on the upcoming Fable title. In August 2024, I was made part of the Gameplay Design team, with a strong focus on designing and implementing combat encounters. Features I worked on included scenarios and quests, combat abilities, enemy AI behaviours, and more.
I worked primarily in Playground’s in-house engine, ForzaTech. There, I used Unreal Blueprints-style visual scripting, text scripting, coding in C++, AI behaviour trees, animation editing and state machines.
I built the initial implementations of the Blades Spell seen above - leading kick-off meetings, building initial prototypes and iterating based on director feedback.

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