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About Me

I'm Ayotunde, and I'm a mid-level Technical Game Designer with 4 years’ games industry experience, in AAA and Mobile design roles. My experience so far has focused on building reusable and robust gameplay, level and narrative setups, using various proprietary tools. I deeply enjoy utilising my various creative and technical skillsets to bring meaningful, fun experiences to players. I’m eager to dig into creative and technical problems which allow me the opportunity to deliver high quality work that has a positive impact. Currently I'm a Technical Designer at IO Interactive, working on 007 First Light.

I hold a First Class MSci Computer Science with Games Technology degree from City, University of London, which I attended between September 2018 and July 2023. During my degree, I worked in a Game Design role at NaturalMotion Games, owning meta and progression features on CSR Racing 3. After graduating, I spent a year at Playground Games, working on Fable. Previously, I was a BAFTA Young Game Designers nominee in 2018, and have continued to be involved with BAFTA in various capacities since.

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