top of page
Fable_Cover_Art.webp

Fable - Playground Games

From December 2023 - Present, I've been an Associate Technical Designer at Playground Games, working on the upcoming Fable title. In August 2024, I was made part of the Gameplay Design team, with a strong focus on designing and implementing combat encounters. Previous features I have worked on have included scenarios and quests, combat abilities, enemy AI behaviours, and more.

I work primarily in Playground’s in-house engine, ForzaTech. There, I use Unreal Blueprints-style visual scripting, text scripting, coding in C++, AI behaviour trees, animation editing and state machines.​

bottom of page