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Fable - Playground Games
From December 2023 - Present, I've been an Associate Technical Designer at Playground Games, working on the upcoming Fable title. In August 2024, I was made part of the Gameplay Design team, with a strong focus on designing and implementing combat encounters. Previous features I have worked on have included scenarios and quests, combat abilities, enemy AI behaviours, and more.
I work primarily in Playground’s in-house engine, ForzaTech. There, I use Unreal Blueprints-style visual scripting, text scripting, coding in C++, AI behaviour trees, animation editing and state machines.​
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